>>49859526Ahh... no.
>Why not?Because that seems like a lot of work and I just don't want to do that.
>But won't the fans be upset if we give them a feature they've been asking for for years just to take it away after one game?Some people will be angry at first but we've been taking away features from these games for nearly two decades and they keep selling like crazy, so I'm sure it'll be fine.
>Fair enough. Our fanbase are a bunch of mindless drones after all.Yeah, we really got them hooked. It's kind of amazing how much brand loyalty we have despite all the corners I cut when I design these things.
>Well the mind control code we put into the games helps a lot.The what?
>So, what other features is this game gonna have?