>>49892668>Wrong, only 3 Pokemon at maximum per Gym leader is a jokeWhat my point is, is that yes it's bad but at least the Pokemon are well selected. In later gens they are not.
>You missed the point - the point is that it's handholdy and lameNo, you missed the point, it's entirely optional.
>Exactly - it makes the game too easy and a baby gameAgain, don't battle them if it bothers you so much.
>No they don't lmao, literal hallway simulatorNow you're just being dishonest and outed yourself. Chargestone cave, Twist mountain, the route west of Route 1, the routes north of Undella and BW2's victory road and the route right before it. Just stop, you're embarrassing yourself, Kalos Alola and Galar have nothing close to those and I didn't even cover them all.
>Gen IV maybe, but Gen V is still indicted for continuing the trendSo even though you're wrong, Gen 5 gets to be the main culprit because you say so? Couldn't I say the same thing about Gen 6 continuing the stuff about 3 Pokemon each, by your logic?
>Poison in the overworld is a degree of realistic difficulty, so again Gen V being babyfiedNo not really, just bring an Antidote or the free Pecha berries in the other games that by the way Gen 5 doesn't hand you to the same degree as other games because Unova is the only region with no growing berries. Burn never did damage outside of battle, there's no reason for Poison to.
>Don't care, Gen V did it and that is a problem>nah nah nah don't care I'm still butthurt 10-12 years later that they made me use a monkey that I didn't wantIt's not like you have to keep the monkey, almost everyone boxed theirs. At least the staff during that era could actually learn from objective mistakes that were made which is the only reason I can forgive it.
>You are objectively wrong, it looks like shit.I am not, it allowed for more creativity in dungeons rather than a set of three boulders you need to push in a certain order every time you go to the dungeon.