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Quoted By: >>49906887 >>49907957 >>49908196
What new changes to status effects do you want to see in Scarlet and Violet? Here are the changes I would like to see myself, including a rework of Poison as a whole and making Confusion into a standard status effect.
>Poison
2/16 damage every turn
-50% on HP recovery
Poison and Steel-types immune
>Caustic
2/16 damage first turn, 4/16 second turn, 8/16 third turn, 16/16 fourth turn
Unable to recover HP
Poison-types immune
>Always Poison when inflicted by any type besides Poison, always Caustic when inflicted by a Poison-type
>Burn
1/16 damage every turn
-50% Attack
Fire-types immune
Ice-type moves cure
>Frostbite
1/16 damage every turn
-50% Special Attack
Ice-types immune
Fire-type moves cure
>Paralysis
25% chance of being unable to act
-50% Speed
Electric-types immune
>Drowsy
25% chance of being unable to act
-50% Defense
Ghost-types immune
>Confusion
25% chance of being unable to act
-50% Special Defense
Psychic-types immune
>Poison
2/16 damage every turn
-50% on HP recovery
Poison and Steel-types immune
>Caustic
2/16 damage first turn, 4/16 second turn, 8/16 third turn, 16/16 fourth turn
Unable to recover HP
Poison-types immune
>Always Poison when inflicted by any type besides Poison, always Caustic when inflicted by a Poison-type
>Burn
1/16 damage every turn
-50% Attack
Fire-types immune
Ice-type moves cure
>Frostbite
1/16 damage every turn
-50% Special Attack
Ice-types immune
Fire-type moves cure
>Paralysis
25% chance of being unable to act
-50% Speed
Electric-types immune
>Drowsy
25% chance of being unable to act
-50% Defense
Ghost-types immune
>Confusion
25% chance of being unable to act
-50% Special Defense
Psychic-types immune