>>49940144>What "main issues" did SM supposedly have that weren't fixed?Alola is just a very flawed region in that it's built too simplistic to be hyperlinear like it is but the game structure doesn't allow it to open up at all. It doesn't help that SM didn't have any dungeons to help break this pace at all, but the closest USUM even does to alleviating this is giving the region a couple of hallways that weren't in the original (the tunnel, ultra megalopolis, a couple of areas in Melemele) and a very basic Victory Road that doesn't branch out as much as past regions did.
If it did at least that much, it would definitely make Gen 7 "good" to play and not just good to think about like it is now. As for the story, I really don't care. I liked SM's story except for the awfully one-note characters but it's not integral to the game itself and USUM's only sin there was making it stop you just as much despite not emphasizing the plot as much-- that's pretty similar to how PLA deals with its tutorial, actually.
>and if that's your only problem the rest of your post makes no sense.There's all the other stuff, though. People were baffled that SM went as far as removing the National Dex and we were copeposting on here that USUM would DEFINITELY reintroduce it to the series. That's just a principle example though, SM also removed triple and rotation battles yet casualized its tower clone even further despite that, and beyond those things the game runs at half the framerate Gen 6 did and is capped to those limits despite not looking too much better and having lower quality NPC models in general. USUM still makes you rely on the Pelago and Festival to EV train rather than having any convenient and efficient methods like hordes or Super Training and SOS battles felt like a sorry excuse for a "replacement" since it didn't fill any of the same niches.