>>49980496I would change the nincada line cards.
>NINCADA:hp: 40
type: grass
weakness: fire x2
resist: fighting -30
>attacks:1x normal: scratch, 10 damage
>NINJASK:hp: 70
type: grass
weakness: fire x2
resist: fighting -30
>powers:Shed shell:
When this card is played to evolve a Nincada, if you have at least one vacant slot on your bench, search your deck for a
Shedninja and place it on your bench. Shuffle the deck afterwards.
>attacks:1x normal, 1x grass: u-turn, 30 damage, switch this pokemon with another on your bench. If you cannot do this, this attack does nothing (not even damage)
>SHEDNINJAhp: 30
weakness: fire x2
resist: normal -30
type: psychic
>power 1Wonder Guard:
This pokemon cannot be damaged by attacks from pokemon other than the type it has a weakness to. Any other effects may still occur.
>Power 2Hollow Shell
Any any time during your turn, before you attack, for each energy attached to the opposing pokemon, flip a coin. If all coins are heads, that pokemon is knocked out.