>>50141773>zoom zoomreplayed it last year. Yellow was great. Better than most of the newer Pokemon games. Not perfect by far, but it changed my view for Gen1 for the better. People trash-talk it way too much and I believe that makes people think of it in a worse light than they actually experienced. If you ask anyone who actually plays the games, few will give negative feedback.
- It has structure while not being completely linear, unlike modern Pokegames.
- Some battles were actually hard. Yes, you heard me right. If you completed the games several times already and can read everything online, no videogame is hard, so passionate Pokemon fans are not a fair measure. In Yellow are several occasions your Pokemon can become easily underleveled compared to your opponents.
- the battle system made sense. Attacks like Dragon Rage and Leer had a reason to exist and could change the way the battle will end. This whole system was thrown out of the window or powercreeped away with giving every pokemon 90+ damage 100% accuracy moves. Also the whole normal type, which today is basically the worst, had a very important role. With the physical-special categories being bound to types, Mons could use other types either for STAB or for strength advantage, or they would use NORMAL moves for their higher base strength and the fact that most mons had better physical attack than special stat. If you would actually play the games, you would understand that.
- Pokemon distribution had structure. You get randomly strong pokemon by normally progressing, mons strong against your next opponents by further exploring, and if you go back to places after receiving an HM exploring even further, you may get a legendary. This rewards people by making their game easier IF THEY CHOOSE TO and if they worked for it. And the advantage through the legendary mons will feel earned this way.
No, bugs don't refute any of this. Bugs are in any game and back then were even more common.