>>50209636>I find it fucking hilarious how both TemTem and Coromon decided to include some of Pokemon’s bullshit grindfor coromon i only had to grind once and that was for illujin, that boss is absolute fucking bullshit
>special stab that lowers spdef>a fucking 80 percent accurate sleep move that cripples two random pokemon in your party>move that lowers both of your attack statsthe only reason why i cluld beat that boss is because my nibblegar or whayever had supersensory (games version of defiant), other than that its a great game and im having a lot of fun
>temtemyeah this shit is a grindfest, i dont know who came up with the idea that tems can only evolve after levelling up a certain amount of times is a fucking retard. i caught a deendre at level 35 and that fucking thing didnt evolve untkl LEVEL 60. If you catch a mushi at the LOWEST POSSIBLE LEVEL you'd be lucky to get a mushook at level 50, not to fucking mention mushi's shart water tier stats amd only stab bring fucking poison sting. its really evident the game was made by smoggies who have no real grasp on how the single player should feel. both temtem and coromon feel like a weird balance between classic pokemon and the current hallway simulators we have to deal with today, but coromon's faults just feel like small mistakes the devs made to differenciate it from pokemon, while every single one of temtem's changes come off as needlessly crippling or forcing you to play a certain way
>evolution levels as mentioned>mana system feels way too harsh and demolishes any intention to play defensively >toxic is a little overpowered because it hits two common types supereffectively and its only weakness is incredibly irrelevant the list goes on
at least the tranny character gets killed in the funniest fucking way possible