>>50218615I'm
>>50218498 and man, you just don't get it. You genuinely don't understand what this truly added to the experience. Nowadays people look up where to catch pokemon on bulbapedo and go
>"hurr durr, what the hell? It says here I gotta wait till night time to catch this pokemon, or get a phone call before this one becomes common, that's dumb! I don't wanna wait!"But back then, when these were actually fucking made and released, the player, likely a child, had to discover that through actually playing the game and figuring it out. THAT'S the fun. The games were about tracking down and catching all these rare mystical creatures, that's what everyone loved about gen 1, you'd hear these rumors of rare pokemon you could only find in hidden areas and it was COOL, it was an experience, it felt like you were discovering stuff, gen 2 took that to the extreme, now the world the game creates is actually as vivid as the rumours always made it out to be, imagine hearing that you could actually CATCH a lapras in a hidden part of an early game cave, but only on fridays, you'd wait excited all week, then finally head home from school on friday and go check and sure enough it was there, you'd catch it and it was an actual event. Gen 2 facilitated COUNTLESS experiences like that, running into the roaming dogs randomly, trading pokemon with certain items, needing to go to a specific routes at night, needing to headbutt specific trees, needing to get a specific dudes phone number so he'll call you and tell you about a rare pokemon swarming, all that added legitimate substance and flavor to the experience, as you and your friends would tell each other about your various discoveries, trade rare pokes, and cooperate with the ultimate goal of catching em all. I wasn't even alive during pokemania and even I understand the value of mechanics like this, you just can't appreciate how much it actually added to the experience because you're a jaded adult now.