>>50326634>>50326559>>50326559>Because Unova started all these problems. Except it doesn't dude.
Adding on everything this people
>>50326464 said
>Increased handholding Each generation got more handholdy in some way. But it was from gen 5 to gen 6 that we had the biggest handhold leap, with characters 'teleporting' you, following and healing you at all times, maps and dungeons being completely simplified, overall game difficulty completely nullified, lati@s being free delivered and so on
>How is the railroading and extreme linearity not a legitimate problem?Unova was more linear than DP previous regions, but it was in XY, and mainly SM, that linearity went up to a whole new level
>How is the subpar postgame coming off HGSS not a legitimate problem?BW postgame is not "subpar" by any degree. In fact, along with GS, it's the first version with the best post-game to date, even though it's a decade-old game for DS
But again, it's normal for the latest games from a generation to have better postgames than brand new games since they are rehash. DP has worse postgame than Emerald
>How is the garbage map and region design not a problem?Are you repeating the linearity thing? See above
>How is the removal of following Pokémon, trainer rematches, Gym rematches, minigames, day/night encounters not a legitimate problem?Every generation removes old features and adds new ones. The only problem I see is when games take away features that should be staples, like day and night or seasons. Also see
>>50326464