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ITT: we improve the battlesystem. Everything is on the table, no matter how low- or highlevel.
- turn based combat?
- new moves?
- new items?
- new types?
- type changes?
- damage calculation?
- how can we cut back on all the randomness?
- what role should EVs/IVs play?
If you just have a problem, but no solution also post it, maybe other people have a solution.
Personally, I would be interested in seeing how stronger itemization would do. Meaning more slots than just one item to carry. Then introduce new items that boost certain stats, introduce set items, pokemon specific items (like the spoon for alakazam), ...
Thoughts?
- turn based combat?
- new moves?
- new items?
- new types?
- type changes?
- damage calculation?
- how can we cut back on all the randomness?
- what role should EVs/IVs play?
If you just have a problem, but no solution also post it, maybe other people have a solution.
Personally, I would be interested in seeing how stronger itemization would do. Meaning more slots than just one item to carry. Then introduce new items that boost certain stats, introduce set items, pokemon specific items (like the spoon for alakazam), ...
Thoughts?