>>50423290>ModelsA few textures, adjusting the shaders, some bump mapping to make it look like there's more depth than what's actually on the model, and slightly tweaking the models so they have actual eyes and mouths instead of sticker textures.
>AnimationsThis could be solved by giving common skeletal rigs that allow them to reuse and slightly modify various animations that aren't too important to the personality and traits of the Pokemon, thereby meaning effort that goes into one Pokemon can go into multiple. Not every single Pokemon has to have a one-of-a-kind way of movement unless it's literally how they function (i.e. Spinda).
>MovesWhat does this have to do with the Pokemon outside of Signature Moves? Non-Signature Moves are completely separate graphics and effects separate from the Pokemon that are universally applied rather than a per-species basis.
>StatsOf all the things you could refer to, you refer to the one they can LITERALLY copypaste from game to game? It does not take hours of bone-shattering work to do this or look at a shitmon and say "giving it +10 in a stat it doesn't use will help it be viable, I'm sure of it".
>It costs more time than it's worth.You mean "we have no reason to give a shit about anyone except Pikachu, Eevee, Lucario and Charizard because the sheep don't give a shit either and will buy it anyway as long as the Pokemon Logo's on the box, you can capture Pokemon, and Pikachu and Eevee are in the game."