>>50517600>it has great distribution. Only people that complain about this are zoomers who wanted to use Tyranitar and Houndoom from the start of the gameYeah, because not wanting to use abject shitmons that have ridiculous requirements to see like Aipom, Dunsparce, and Yanma means that you just wanted to use Tyranitar from route 1. Pretty much the only Pokemon you'd actually consider using on your team that you can catch in Johto are Ampharos, Lanturn, Skarmory, Miltank, Ursaring, Donphan, Piloswine, and Mantine. Some of those you can't even get if you chose "wrong". Mareep is just gone from the early game pool in Crystal, and Mantine and Skarm are version exclusives.
> it was seen as an expansion of Kanto, and the new pokemon are supposed to be special and rarerWhat an awful argument. It was an entirely new generation, not an expansion. And they could've made these new Pokemon special and rare by a. making them worth fucking using if you have to go out of your way to find a sub-5% chance to appear Pokemon, and b. having the gym leaders show them off by using them. You know, like every other generation, including KANTO.
>Blatantly incorrect and only said by people who get their opinions from youtubersI noticed it on my own before it even became a popular talking point. I was bored out of my mind fighting trainers with level 20 Raticates after getting my 7th gym badge. How fucking hard would it have been to let the levels scale normally between the gym leaders? Even if you walk into the Mahogany gym right after beating Morty, fighting a level 45 Swinub from the first trainer would've been clue enough that you were in over your head and you should try another direction.
This is common video game design that was common practice by the early 90s. There is no excuse.
>All of Kanto is postgameNo it isn't. Just because the credits roll after you beat Lance the first time doesn't mean Kanto is postgame.