>>50618561>Ah yes, the "let me pick up 30x repels and remember to put my strongest pokemon in the front" strategyYes, I was I retract that.
>This shows a laughable lack of understanding of how game design decisions work bordering on genuine trolling at this point.I don't see how what I said was so stupid that it is assumed to be a troll and I was almost not going to address the rest of what you said, especially since you never actually explained why you think that.
Assuming you're not, where do you precisely draw the arbitrary line for what is a problem that needs to be solved that 'wastes the player's time' and 'is another element of gameplay'?
>If the intent was to waste the player's time they simply would not have given you access to a solution around your problem.There is no definitive way to determine that, so I'm not even going to try. But random encounters are a huge part of Pokemon, even when you aren't trying to catch any, you will at some point, need to navigate through a cave or a dungeon. Constantly being forced in to battles every few steps is annoying (to most people), time consuming (even if yes, all you have to do is press run or kill the pokemon), and isn't very helpful after the 100th encounter. Buying repels are an option and they do save more time overall than not buying them, but you are still going out of your way to get them even if its a simple repeatable action that takes a few seconds. Prism has a higher encounter rate than the vanilla games and tries to have puzzles, said encounters and repel applying adds up over time. Or better yet, you just lower the encounter rate a bit, so there isn't even an autistic debate about this. Other RPGS like Golden Sun, disable encounters or at least lower them so you aren't getting distracted constantly. I don't think lowering encounters for something like puzzles is a bad thing.