>>50646813The PC is definitely a game play abstraction, I think. In every form of media outside of the games they go out of their way to say/depict it as transfer technology. Pokemon storage is just something they didn't get around to addressing until PLA with ranches. But I think they're just being sent to a place that puts them on a shelf somewhere.
>You're telling me they have this technology but instead rely on shrinking? How do held items work?I don't think Pokemon have held items all the time, but in fiction, when certain phenomena affect the body, things like clothing and personal objects are often affected as well. Sometimes they aren't, but often enough they are. Like in One Piece for example, when Luffy's clothes expand with him when he turns gigantic or shrinks down. There's other stuff like that too. Moreover, in the military, they'll tell you that your rifle is an extension of your body. I figure in the past swordsmen told their students that too. In that same vein, stuff like Choice items, the Assault Vest, or any other objects Pokemon usually hold are shrunken down as well following this same logic: they're an extension of the monster, so they come along with.
With that being said, Held Items are dubious as well. I hate to keep applying
>Gameplay abstraction!?!?!?!!!!!To everything, but how do you explain the room service cart item? Or the insurance policy item? None of it makes any sense.