Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.50702143 View ViewReplyOriginalReport
>originally wanted each copy of the game to be uniquely randomized but didn't know how to program it
>players originally could just buy all their Pokemon
>included a mechanic where players could not trade Pokemon of drastically different values
>thought multiplayer battling was boring and only added it at the last minute
>these battles originally weren't even player controlled they just happened between two AI
>never worked on RPGs before so they struggled to design the mechanics and ate up years of dev time
>originally didn't include HP bars and just had text telling you how injured your Pokemon was
>stated their ultimate goal was to make Pokemon as simple to understand and play as possible
>admitted that including mechanics like battling and trading made development really hard and they didn't see the point including them
>Nintendo and Miyamoto had to breathe down their necks and threatened to take over development to get them to even finish the game and include a lot of these features
>NOA had no clue how to market the games and originally wanted to give them an edgy 90s coat of paint for Western audiences (not in this particular video, but another)

Pokemon becoming what it is today is a God damn miracle. They've always been terrible developers