>>50723432>>50723708Okay, to your actual question: Sound’s possible type relationships:
>offensiveResisted by Rock (brick is among the best soundproofing material if you’re designing a studio)
SE against Ice (avalanches caused by noise… not that Ice needs another weakness ofc)
SE against Flying (based on those high-frequency bird repellents, also radio waves permeating the atmosphere)
Resisted by Grass (tonewoods resonate with and disperse sound waves)
SE against Electric (signal chain overload / distortion)
SE against Fairy (enough myth and folktale to draw from to argue this, but really it’s just metagame wank)
Resisted by Bug (again meta wank but you could make up some bullshit about exoskeletons or simple neurology reducing the impact)
SE against Water (cynetics— water is a conduit for sound as easily as electric currents)
>defensivelyWeak to Electric (same reason for the inverse)
Weak to Grass (same)
Weak to Ghost (tropey glitch interference)
Weak to Bug (see above)
Resists Fairy and Flying
Resists Steel (muh bard’s pen mightier than the sword)
Resists Dark (hear your tricks coming)
idk