>>50770502I've always been a fan of taking ideas from other RPGs and just turning them into Pokemon stuff. Here's some more:
>Guardian BangleReduces all damage from direct attacks that only target this Pokemon by 30%, but increases PP consumption by 1 and cuts Speed by 50% (probably still too good on stall Pokemon though)
>Drill ClawGives the effect of Tough Claws, basically
>Fearless PinMakes the holder immune to both Intimidate and Prankster
>Feather BandIncreases Speed by 50%, but attacks are 20% less accurate (so a pseudo-Hustle like item)
>Goodie BagHas two different effects, depending on which Pokemon loses an item. If the holder loses this item through whatever means, they will heal 25% HP. If the holder removes the target's item, they will replace this item with the targets. (too good? too situational?)
>Jinx Belt (maybe change to Fortune Cookie?)Has a 25% chance to help the holder survive at 1HP OR a 25% chance to increase the damage they take. Is not consumed.
>Rock CandyIf the holder heals, this will also be consumed and deal damage to the adjacent opponent
>Safety PinThe holder cannot be afflicted with a status condition but also cannot use status moves themselves
>Silver StudSpecial attacks no longer consume PP but work at half power
>Third EyeEvasion is naturally 1 level higher upon switching in, but the holder takes 20% more damage from direct attacks