>>50787382>exhausts the mon after using it so 1-2 PP of all their moves is drained after using itThis is an even worse drawback than recoil.
>It still has recoil but is now base 120 instead of 90May as well just distribute Volt Tackle instead since this would literally be the same thing.
>Wild Charge takes so much electricity to use that if you use another electric attack the turn after wild charge, it'll do half damageAlmost no downside at all.
If you want to replace the recoil just make it something like -1 defense each use. Still keeps the reckless theme and is an actually relevant drawback without being too overwhelming.