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No.50815116 View ViewReplyOriginalReport
THIS IS BIG
There will be two huge presentations on CEDEC2022

One will be:
>The production of Pokemon models up to "Sword Shield" was a flow in which specifications were set for each title and data corresponding to them was built on Maya. The material is created with ShaderFX, the locator is all prepared on Maya, and the delivery check is performed in the same environment as the title.

However, the total number of Pokemon models has exceeded 1000 in total, and it is reaching the limit of recreating each title.

In developing two titles, "Arceus" and "Scarlet Violet", which have different game characteristics and look directions at the same time, there was an urgent need to review the environment and flow.

We would like to introduce the efforts we have made to resolve this situation.

https://cedec-cesa-or-jp.translate.goog/2022/session/detail/61?fbclid=IwAR12Kdr4vxMIxaIN7XBn9kLmkGkafmLe8u18WgAV9psovB53H_VjfcdN8c8&_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=pl&_x_tr_pto=wapp