>>50868079Ran out of space, continuining
>OP imageI'm not a pokecoomer but I am a huge autist for archiving art and media related to the project project (we got the Xochi model Boogie made, for example), if it's not already on e621 or something, upload it.
>>50867973>>50868046I've never played Clover but i've heard good things about the actual game even if the dialog and mons and such are pretty much shitposting in game form.
As far as Sage, I guess i'd ask what you mean by a "refined team building experience"? The ethos for our development is to make it feel like the official games in tone and format and gameplay, and what deviations we make from that are always hot;ly contested (which can sometimes lead to less then ideal results when the compromise is something both the purist and "GF mistakes" camp are unhappy with), but generally speaking we go out of our way to give mons more useful moves and tools and stats from a usability perspective, and to make gym and other important battles to be an actual challenge with smartly designed teams.
But we still also value flavor a lot, my own philosophy on pokemon distros, movesets, stats, and teams is very flavor/lore (or headcanon, really) driven.
Basically, i'd say it's something in between a traditional pokemon game, and a romhack or a fangame that goes all in stuff designe for competitive players: We aren't the latter, but we try not to do stupid things and try to take advantage of the fact wer're cognizant of how hardcore players play.
>>50868122We're between gym 5 and 6 in content. We haven't fully started on designing Ossia, the gym 6 city yet, but like if when we finished the gym 5 town was a 5, and doing the gym 6 city is a 6, we're maybe at a 5.7 or a 5.8 (again, not out of 10, but in terms of gyms)