>>50868451 50% is too much other wise i agree, maybe 25% or 40%>>50868991 make the flourish type dependent (fire type pokemon burn ect) and leave in moves like toxic, just reduce the amount of pokemon that have them greatly. protect as a command is a great idea. make it so you for sure can not protect 2 turns in a row and non stab resistances by pass protect and get a 1.5x boost so you get punished for wasting it and rewarded for predicting it. over all it discourages using protect. also protect should not be part of the flourish meter, it's just a command.make hazards only to mons of that type, add a hazard for ice and bug
make ability into a badge system, like in paper Mario or hollow knight.
paralysis can not make you skip a turn it just halfs speed
ohko moves have 2 pp and can only be used by mons of that type, have + 10 accuracy against super effective targets and 20 against 4 times effective. fissure is now a rock move, horn drill is now bug.
super effective moves on pokemon switching in will never miss, save ohko moves witch just get +10 accuracy. weak moves will always miss.
>>50869270 every thing this anon says unless it conflicts with mein a different post i will redo the types and some more status. i want to think about that more before i throw anything out there.