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Quoted By: >>50878770 >>50878781 >>50878801
>2022
>type modifiers are still 0.5x, 1x or 2x
why not use the entire floating point range?
Why can't say Ice take 1.33x damage from rock and 2.5x damage from fire?
>type modifiers are still 0.5x, 1x or 2x
why not use the entire floating point range?
Why can't say Ice take 1.33x damage from rock and 2.5x damage from fire?