It's a shame, because the foundation is quite good, but hax completely invalidates everything. It's not as if getting a random crit/flinch/freeze is necessary for the game's complexity, either: in fact, these things more often than not shift the momentum in the other player's favor arbitrarily. If the game was to be taken seriously, at all, then the move list would need a massive tweaking. Until then, it was always be a joke game that randomly punishes players, regardless of their winning/losing position.