>>511395715 was great, and it got overlooked by the world at large for the following reasons:
>Extremely late gen DS game I think this is the main one and the truest reason
>Seemed pretty fucking outdated since the somehow STILL hadn't been dragged into the polygonal ageOf course, in retrospect, those animated sprites are a lot of the best ones they made, and it's astonishing they did so much work on those only to dump them next gen, but it sure seemed absurd to be making another sprite-based game in Twenty-Goddamned-Ten
>Online was still spotty-ass DS shit that was functional but annoying to use>Game uses all new mons for the main story, which means no previous gen nostalgia wankAnd let me be real. There's a whole lot more redundant mons in this gen than any other, and a lot of designs that I find incredibly, annoyingly shit. I'd say there's about as many great ones as any other gen, but boy, a lot of stinkers, which they didn't need to have if they didn't commit to all new mons.
Gen 5 looks great in restrospect, but that's honestly forgetting the time it came out in. It came across as old and busted, a game developer cashing in at the end of a gen, even if now it's obvious that it was really one of their best efforts.
Gen 6 had the best online functionality of any gen before or since. It had pretty solid polygonal models for every mon. It simplified EV and IV manipulation, and made perfect breeding possible. The friend park system was cool. Megas, while competitives came to hate them, were fuckin' cool. Less but great quality new mons. Feels snappy to play without changing the world design that much. Yeah the world design isn't good, but that only really matters for replays. It did a massive amount of fanservice for old fans of all gens. All these were great things, and the relative lack of animation, the techincal problems, the world design, all forgivable if they just carried the good forward and improved upon it. Buuuuuut as I said, didn't happen.