Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.51163963 View ViewReplyOriginalReport
While I do enjoy these games and they have a lot of neat features and there's certainly a lot of nostalgia for them, can we also acknowledge a lot of the downsides that came with the third generation of Pokemon?
>Removing or scaling back a considerable amount of features
No Day/Night cycle, removal of daily events. Base Ruby/Sapphire had minimal postgame content compared to Base Gold/Silver. Even with the lack of Battle Frontier, the playable world of Johto/Kanto felt way larger than Hoenn. The game was also made drastically more linear compared to the previous 2 titles.
Of course, this is not to mention this was the first game to cut Pokemon, with no way to transfer between the old games, several Pokemon were functionally locked out of use, locked behind literal paywalls requiring other games and add-ons.
>Design of Pokemon themselves to be explicitly busier and more humanlike
Mons like Gardevoir and Blaziken paved the way for "man-in-suit" jobmons like Incineroar and Rillaboom.
>Started the trend of legendaries being bighuge mcgod monsters and not just cool, rare Pokemon to be found
Also was the first game to let you catch these Pokemon in mandatory battles before the Elite Four
>Absolutely horrid wild Pokemon variety
Not as bad as sinnoh sure but its still pretty ass considered all the mons they had to work with. Same goes for trainer teams- Is there any reason why Glacia needs to have Sealeo instead of several other Ice-types that existed at this point?
>In general, not improving on the game's mechanics in the same way Gen 2 improved on Gen 1
We still have a considearble amount of HMs that required, and shit like the Physical/Special split still existed. Didn't particularly add that many new items and natures are poorly explained as an in-game mechanic and they continued the trend of mythicals only being obtainable by kids living in Japan or NYC.