>>51186982No, the point I was making is that there's not any way, whatsoever, in any remotely plausible universe branching from the day Gold and Silver came out, that something like these little demos could happen in generation 3 Ruby and Sapphire on the Gameboy Advance.
There are some serious compromises involved in getting Star Fox to run on the GBA, the computational load REQUIRED for the way these gifs are generated would be a serious struggle, one virtually impossible to get by management with the plunge in revenue from Pokemania ending.
And if it's not doing it in real time, then you're eating a massive amount of data storing all these frames as a much enlarged sprite sheet, creating very bothersome design constraints.
Meanwhile, working on it for generation 5 as a "send off" to being "actually" 2d would mean they'd be moving into the 3DS forcing it on them with animations to work with, vastly reducing the workload, meaning better quality for "in the open" 3d.
Though I personally feel these gifs are nostalgia-baiting retardation and you should all feel utterly ashamed of yourselves for grafting rose-tinted goggles to sustain attraction to the utterly fucked color balancing brought on by the things being designed around the torturous saturation constraints of NOT HAVING A BACKLIGHT.