>>51222178>speed proportional to critical hitI get that is game breaking for both the attacker (crits ignore stat boost) and defender, but it made sense to me that something attacking faster would be able to target weak points more easily and therefore would get a "critical" hit
>focus energy cuts critical hit rateYeah, this sucks but I don't know anyone who ever used this move then or even in gens that worked properly
>Wrap and bind took your turn awayThis mechanic should have been similar to how protect would work in later gens with successive attacks losing accuracy but maintaining the ability to cripple the opponent
>raising a stat too high causes roll overSucks, but stat raising/dropping moves are somewhat rare in competitive and the risk is posed more to the person boosting own stats than anyone else