>>513153481. Cost-cutting.
2. Laziness.
3. Most kids these days don't give a SHIT about exploration or getting lost somewhere and finding their way out.
4. They're a small indie company, pls understand.
5. Admittedly, the Switch probably can't handle complex cave systems, it can only handle low-res open worlds, I guess.
6. People's attention spans are so fucked by social media that they can't be assed to bother with any one thing for longer than a few minutes, and want to leave ASAP so they can get to a new thing faster.