>>51327357I've been workshopping a few options for my trick room team and while my original one had a lot more coverage for setting up trick room, this one is designed to be a bit more offensively oriented and to put pressure on the opponent.
>Gigalith exists to deprive kyogre/groudon of their weather, while also blocking their signature moves with wide guard because no one expects it. Also works for Calyrex lance/barrage, and has stone edge to one-shot Gmax Charizards that don't invest enough in defence. Also thinking of running explosion just for fun.>Palkia/Necrozma serve the same purpose as bulky TR setters that can do decent damage, I like Necrozma more but Palkia is better against Incineroar because it's a special attacker and can it with Hydro Pump>Calyrex is the main offense, it can also set trick room but I generally avoid using it as my leading setter because it's a giant neon "kill me" sign when it's not actively under trick room yet>Amoongus is a fucking nightmare once TR is set up because of spore accuracy + low speed. Pollen Puff also works as basic healing and I can redirect if needed with rage powder>Cinccino is a fun tech that I figured out, After You bypasses the usual -7 priority bracket for Trick Room so I can After You an ally and have them immediately bring up Trick room in case I think i'm about to get taunted or KOd immediately, then after that it can Helping Hand for bonus damage and Baby Doll Eyes to take the edge off of Zacians and Groudons. Originally I wanted to use Ribombee for this (fast as fuck + can learn Ally Switch + Sweet veil stops amoongus from taking advantage of my Trick room) but After You is a transfer only move for Ribombee so I had to scrap that build).I considered Melmetal because I have a good one I could use but being unable to set trick room means sacrificing a lot of versatility that my other legendaries have.