>>51385132I was overworking myself a little in a rush to get something out so I could start getting feedback, and I also wanted to make a 1st of September release date. So took a couple days off. I have a million little things to change/add, and a handful of medium-to-big things to add. In theory I could put out an update every time I add or change something, but is there any point in releasing version 1.01 if there's literally one paragraph of new dialog in one scene somewhere? I'm more inclined to release an update when I have a bunch of new things changed/added.
So to answer the question I guess it depends on at what point it feels like I have enough new things for an update to be worth it. I'm going to set an arbitrary deadline for myself and say, at minimum, there will be an update some time this month.