>>51373181Up until this post you keep skipping over parts of my posts which comes off as you just ignoring them. I hope you can at least see how that comes off as dismissive.
>To 100% other gamesTo 100% other games you need to actually raise all of three Pokemon, four to make captures easier which, I agree, is the same as Colosseum which was just laid out so I can concede that point. Using the same rough timeframe of release, the most efficient way to play Emerald was to use Mudkip, then get Metagross and Latios postgame to handle the Frontier. That's fair then to compare it in that way, but it's still dismissive to say that you can just steamroll with the starters when part of the 100% completion is capturing and purifying every Shadow Pokemon and then beating Mt. Battle in one go. If completing the Pokedex to the best of your singleplayer ability is part of 100%ing a mainline game, you can't reasonably just spam your starter unless you hate your free time and want to because eventually you'll just outlevel every other Pokemon and have no way to increase your capture odds.
>Random nonsenseNo, failing to capture a Pokemon and having to try again is a failure when it's part of the 100% requirement. Random encounters can be a bit more up to debate but if you fail to capture a Legendary or one-off Pokemon in the maingame, you have to start over entirely or reset. The difference is that in the mainline games you just walk up and press A to initiate a 1 v 6 battle and the Pokemon will only start to KO itself if it runs out of PP, whereas in Colosseum every Shadow Pokemon can kill itself and thus force a fail state and you still have to go through an entire team of other Pokemon. This, by default, makes the captures trickier to work around in Colosseum just based on the number of hoops you have to go through, before considering you have less tools. Saying "well it's easy tho" doesn't not make it a failure.