Well, since you ask, anon, I'm playing a pokemon RP (with like stats, rolls and fight and shit, so like DnD) where I become one of Yveltal's chosen champions (because I like to kill and I'm a bad guy) and I get to call her mom. Me and my 'Raiders' (I'm playing a mon) commit some nice rape and pillage in her name, but to be chosen (first as a champion, and then for all other gang members to become raiders), you have to die in battle and being raised again by Her if your end was brutal and glorious and you cared more about killing than being killed. You will pay the debt in tasty souls soon enough. A great vision of a dark bird cloaked in ash descends from the sky and commands you to raise again and kill. Sounds familiar?
https://www.youtube.com/watch?v=sGr6kOxLRCQYeah, but that's also literally the inspiration for Yveltal's concept. Pokemon being pokemon, of course, they don't put that in the original game, but I get to experience this with my friend outside of me. Me and my gang are the last unknowing wielders of an heritage so hold she doesn't even remember it herself; when battles were to the death and glory was the excuse. Because we are violent renegades in a world where there is no longer place for chaos and savagery.
What I ended up realizing was that she was a cold and unfeeling creature, but not necessarily by her own choice as much as her inability to ever get close to another being without killing it. It's my character's (who latched onto her as a mother figure) goal to teach her about stuff like 'Rock', 'the squad' and 'video games' and try to bring some sunshine to her existence (and also awaken her so she can murder half the world and have fun with him). The last time he was dead he jokingly made her a member of his gang and that was the first time she seemed confused and curious. It's pretty fun.