>>51424077As a dynamic it was boring.
But many of the Gigantamax designs were perfect for being treated like giant Pokemon (Nobles, Totems, Titans) being part of their environment and serving as bosses.
For example it would have been funny somewhere in the story if we had to climb a big tree to get an item relevant to the story, but when we took the item the ground moved and we discovered a gigantic Snorlax that went into combat mode.
Or for example that at the beginning of the story we were warned not to enter the forest at night since there is a troll prowling the area, and when we ignored that, the trees began to move and the earth trembled we entered a escape sequence (Dodging obstacles) and if we fail we will face a G.Grimsnarl several levels above ours, already in the postgame this would not be a big problem and from time to time we will be asked to defeat several of these enemies giving us the Trollhunter title.
I know that these ideas can be terrible, but my point is that the world of Pokemon has enormous potential, but it seems that the managers always take the easy way out.