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A man can dream.
Imagine we lived in a world where Game Freak had >1000 talented staff. What are all of the things you would want in your game?
Describe in as much detail as your autism dictates.
For me:
>4 modes of difficulty: Modern, Classic, Challenge, Master, ranging from casual to competitive level AI
>All battle types through the game, incorporated into story, and as modes in post game battle facilities: Single, Double, Triple, Rotation, Inverse
>Straya Region
>Unlockable, SMTV esque maps with heaps to explore and plenty of rewards
>Lumiose-tier city design for two cities
>Intricate cave, forest and dungeon design, including Dive areas
>Post game Battle Frontier section on Tasmania
>Tower, Pike, Pyramid, Palace and Arena
>Additional MMO Unova section for post game
>After main game, go to airport and fly on a plane to Lentimas Town
> Go through Undella, Black City, and Nimbasa City to reach Driftveil City for the PWT
- Lacunosa, Humilau, Castelia, Desert Resort and Giant Chasm also available
>8 Gyms that are optional and completely independent of the story
>Gym types in order: Bug, Flying, Electric, Fighting, Ice, Steel, Dragon, Fairy
>E4 team themes: Sun, Rain, Baton Pass and Trick Room
Challenge & Master modes:
>Competitive tier teams with EVs, IVs and items
>Each Gym has level caps, can't enter with overleveled mons
>All Boss Battles are Double Battles
Premise:
>story about old-money villains clearing land to sell to foreign corporations
(foreign corporate ownership of Australian land is a big problem here)
>Rival is an out of touch rich asshole kid from Old Money
> Player joins "Evil team", actually good guys trying to save all the Pokemon in these habitats
>Old Money has influence in the media and uses it to market the Team as "misanthropic terrorists"
>Some Gym Leaders hate Old Money and want to take it down
>Some Gym Leaders have been bought out and had their careers made by Old Money
>Other Gym Leaders are too busy with their work to notice
Imagine we lived in a world where Game Freak had >1000 talented staff. What are all of the things you would want in your game?
Describe in as much detail as your autism dictates.
For me:
>4 modes of difficulty: Modern, Classic, Challenge, Master, ranging from casual to competitive level AI
>All battle types through the game, incorporated into story, and as modes in post game battle facilities: Single, Double, Triple, Rotation, Inverse
>Straya Region
>Unlockable, SMTV esque maps with heaps to explore and plenty of rewards
>Lumiose-tier city design for two cities
>Intricate cave, forest and dungeon design, including Dive areas
>Post game Battle Frontier section on Tasmania
>Tower, Pike, Pyramid, Palace and Arena
>Additional MMO Unova section for post game
>After main game, go to airport and fly on a plane to Lentimas Town
> Go through Undella, Black City, and Nimbasa City to reach Driftveil City for the PWT
- Lacunosa, Humilau, Castelia, Desert Resort and Giant Chasm also available
>8 Gyms that are optional and completely independent of the story
>Gym types in order: Bug, Flying, Electric, Fighting, Ice, Steel, Dragon, Fairy
>E4 team themes: Sun, Rain, Baton Pass and Trick Room
Challenge & Master modes:
>Competitive tier teams with EVs, IVs and items
>Each Gym has level caps, can't enter with overleveled mons
>All Boss Battles are Double Battles
Premise:
>story about old-money villains clearing land to sell to foreign corporations
(foreign corporate ownership of Australian land is a big problem here)
>Rival is an out of touch rich asshole kid from Old Money
> Player joins "Evil team", actually good guys trying to save all the Pokemon in these habitats
>Old Money has influence in the media and uses it to market the Team as "misanthropic terrorists"
>Some Gym Leaders hate Old Money and want to take it down
>Some Gym Leaders have been bought out and had their careers made by Old Money
>Other Gym Leaders are too busy with their work to notice