>>51454519>Chance modePick 3 attacks in a sequence and watch the battle ensue. Useful if dealing with weak opponents. There could be a forced version of this when battling certain characters.
>Inverse formWhen SV were revealed, there was a (fake) leak that said mons could sacrifice a small segment of their health to activate an inverse mode. I thought it was a really cool idea. Sacrifice, say, an 1/8 of your health and have your mon's type inverted, but this would only work defensively IMO. If you're using a Fire type you would then receive half damage from Water attacks, but your Water-type opponent would still receive half damage from Fire. All mons have a different colouring for inverse mode but ~30 mons get a full form change, with a slight stat boost maybe, but then they sacrifice 1/4 health, possibly.
>Inverse battlesInverse battles in general from Kalos were a great idea. Just some sort of visual cue/characterisation would be fun. I'd love to see a story arc involving Inver as well. What about a boss battle where the types are inverted half way through due to Inver's presence?