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Diamond and Pearl

No.51567245 View ViewReplyOriginalReport
I’m the only one on this whole board that likes these games. Everything people say they dislike about them, I actually like.
They’re slow? Good. It contributes to the significantly more laid back pace of the games.
Mud/Snow slowing you down? Good. Adds to the immersion.
Fog cutting accuracy by 10%? Good. The game gives you no miss moves for a reason.
8 HMs? Good. I WANT to be given a new tool to explore the world after every gym.
Small dex? Good. Makes each Pokémon in the dex more memorable + gives you more mons to discover in the post game.
Same handful of mons permeate most areas? GOOD. Common encounters make sense, you need something to dilute the rare mons in.
Some mons require waiting till certain times/days? GOOD. You should need to conform to the rules of the world to catch mons, not the other way around.
These games are unironically good, people just expect games to bend over backwards to prioritize player convenience. You MUST be able to get to the next area ASAP, you CANNOT be required to use certain moves to avoid accuracy debuffs, you CANNOT be required to give up move slots to navigate the overworld, and the Pokémon NEED to be chilling in an easily findable patch of grass at high encounter rates, at all times. No exceptions, if these criteria aren’t met the game is “bad” because it made you do a thing you’d rather not have to do.