>>51571995I'll let you into a little secret.
If you're dealing with an A.I., difficulty can only be "artificial".
Only human opponents can give you genuine challenge.
Most games just take the easy way out and inflate level/stats or use cheap tactics for the sake of "challenge".
In a way it's admirable that Clover avoided the inflated levels cop out (though it still has its fair share of cheap movesets, see Motherfuck and Smoxilon).
However when you design the A.I. so that it has complete information on the player, either you fight it back by looking up on their movesets (which basically renders the challenge null) or at some point you notice the pattern and start using your own cheap tactics (WG Sprucifix is the best one but there are others). In either case the genuine challenge gets thrown out of the window.
So for all the talk about clover being challenging, balanced, fair and whatnot, it really isn't and the devs need to stop saying otherwise.