Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
[9 / 2 / 7]

Legendaries aren't particularly 'legendary'

No.51589414 View ViewReplyOriginalReport
When you get down to it, there isn't a whole lot that differentiates a legendary pokemon from regular ones (yes, even I can point out at least 4 reasons but follow me here).

So I propose a new gimmick, you are only allowed one legendary on your team but it gives a unique additional ability to your team, even if they are not on the field.

For example: Groudon
>Evaporated Sea
- Your team takes 0.75x damage from Water, Ice and Grass type moves
- Strong sun weather effects will last 8 turns even without Heat Rock
- Fire-type pokemon gain a small passive healing effect under sun
- Ground- types heal themselves of negative status effects after two turns, etc.

Any ideas for different legendaries and their effects?