>>51624954That might be the issue here, there is an underlying desire to use sets that are objectively good and require a lot of that ridiculous grinding in order to feel FINALLY viable to take on the harder challenges. I had to learn to not worry about things like that and just play with what you got. Constantly chasing a Pokemon I want with the right nature is way too much for me to handle anymore. So I drop it.
>having trouble actually going through it cuz the variety at the start is staggering but somehow all are boringPeople don't realize this very often, but the starting routes are the most important factor in keeping longevity in a playthrough.
This is why some games are harder to comeback to then others.
For me, Sun and Moon (and its ultra counterparts) are really fun set of games with a pleasing aesthetic and music, but the first island is so painful to playthrough I drop the game almost immediately when the realization sets in.
Sadly, when playing a difficulty hack there WILL be autistic grinding and setting up for a build that works, and usually the spread of viable and un-viable 'mons are not evenly spread out in a way that feels satisfying.
But that is not a crutch of ROM hacks, but the Pokemon structure as a whole.
They have tried mitigating the issue by having multiple ways of encountering Pokemon to keep it somewhat fresh...
>Hoards>Poke Nav>SOS>Overworld encounters/BDSP underground...But it doesn't fix that when encountered, its still the same grind it has been since the beginning of the franchise.
Now we see the auto-battle system coming in S/V and that might help, but it seems grinding is just pat of the experience with all these new item drops being a thing for crafting.
It's funny, I have said all this bullshit to just basically end it with...
>its a grindy game and you either just deal with it or not play at all