>>51696299yes, but not because of “””value””” or whatever
GO killed shinies because of how many you could get. Same goes for PLA to a lesser extent. The entire appeal of shiny Pokémon is finding something very rare and very special through no fault of your own/a lot of hard work, so having loads of them just handed to you defeats their entire purpose and kills any emotion they could’ve stirred. Through killing the sentimentality that’s at the core or their concept, GO made shinies the autistic poketuber-tier commodity they’re seen as today.
Not gonna say ARs did any better, but at least those were significantly harder to get. You had to pay money for a separate tool and go out of your way to gen in several, and it was often more work than it was worth to toss in like 40 at a time (as opposed to GO where you can catch 40 in like an hour or something with no effort if you’re in the right place).
Same reason methods don’t stimulate me, desu. Lack of effort or story beyond “I spent like 3 hours fishing for it” just makes the experience monotonous and sad; at least if you go over-odds in the older games, it gives you more of a story through the sheer absurdity of how long it took to get you your shiny.
tl;dr: GO ruined shinies through killing off the one quality they’re beloved for (their rarity) and commodifying them into boring palette-swaps with nothing more to them, and methods like chain fishing in gen 6 aren’t any better. Gen 3 shiny hunting is the best shiny hunting method and chain fishing is for chumps