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So according to journalists, the game is 720p, skips frames especially the further something is from you to the point that it's single fps, just like in Arceus engine, and is laggy as all hell, with like 15 second load times when switching in battle and terrastalization, also terrastalization cutscene is not skippable. Also, the moonwalking in place while rotating thing is still there, only now on the player character every time you enter a building, not just select cutscenes. Speaking of, most buildings are just menus now, and there are still blurry lowres textures on many things in the environment. And they're almost certainly playing the release version, because it's less than a month from public release, there are already cartridges being minted and they played it directly at HQ. Giving them a buggy version when a better one exists is bad PR for no reason. There may be a day1 optimization patch. I heavily doubt it, that would require basically a full overhaul. Also, fuck offline players I guess. Go drive to your nearest mcdonalds or starbucks and update the game on their piss-poor wifi. On the plus side, they did all have fun. Gameplay, performance issues aside, is very good. Music is also good.
Anonymous
>>51749060 >And they're almost certainly playing the release version retard detectes
Anonymous
>>51749072 >it's less than a month from public release, there are already cartridges being minted and they played it directly at HQ. Giving them a buggy version when a better one exists is bad PR for no reason. keep reading
Anonymous
>>51749060 pokemon never had good performance
Anonymous
>>51749078 >I don’t understand how previews or game development works go shitpost on reddit I’m sure your fanfics will work better there
Anonymous
>>51749086 and seemingly never will
Anonymous
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>>51749060 >music is also good LIES!!!!! TOBY’S MUSIC WILL RUIN THE SOUNDTRACK
Anonymous
>>51749078 Games are still in development even after they go gold/get printed. Devs constantly try to optimize their game for the day one patch. Try playing any modern AAA game without the day one patch, it is a horrible experience
Anonymous
>>51749060 >the game is 720p The Switch's resolution is 720p so this is literally the furthest thing from surprising.
>>51749099 The day one patched version is NOT the release version. The release version is without the day one patch.
AND FOR THE LOVE OF GOD CAN WE STOP JUSTIFYING A DAY ONE PATCH!?
Anonymous
>>51749060 Imagine being a graphics fag about a fucking babby game.
Anonymous
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>>51749099 >Devs constantly try to optimize their game for the day one patch Sometimes they do. It's usually just last minute bug fixes though.
Anonymous
>>51749094 Game go into production about 1 month from release date to account for manufacture and shipping times.
That means the journalists are playing their preview while the final version is already being loaded onto cartridges.
Why would GF give journalists a laggy as hell beta version to play, if an optimized final release version is going onto cartridges at that very moment? Wouldn't they want to put their best foot forward?
Give me one reason they would do anything other than give the journalist their best version possible.
Anonymous
>>51749099 >Games are still in development even after they go gold/get printed. Devs constantly try to optimize their game for the day one patch. >>51749060 >There may be a day1 optimization patch. I heavily doubt it, that would require basically a full overhaul. Also, fuck offline players I guess. Go drive to your nearest mcdonalds or starbucks and update the game on their piss-poor wifi. You too, should keep reading.
just accept GF can't code for shit
Anonymous
>>51749129 >full overhaul of the game for an optimization patch Nigger what
Anonymous
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>>51749120 This. This build is being loaded into carts as we speak.
Anonymous
Anonymous
>>51749060 >15 second load times when switching in battle What the fuck? That sounds unplayable.
Anonymous
>>51749113 It's not justification, it's a factual statement.
Anonymous
>>51749174 You have to solve all the things causing the skips.
Models, textures, animations, memory management.
It's not an easy task. If your game wasn't built from the ground up with performance in mind, you can't just wave a magic wand and fix your total negligence retroactively.
Anonymous
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>>51749222 it's only in the open world segments. anything that takes place in a separate arena such as gym battles or mutliplayer battles runs smooth as silk.
Anonymous
>>51749227 There could always be bugs, unoptimized code, little things that lower performance. As those get fixed the performance increases.
Anonymous
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>>51749060 >Speaking of, most buildings are just menus now It's gonna be funny when people find Mesagoza is the only city in the entire game
Anonymous
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>Speaking of, most buildings are just menus now, and there are still blurry lowres textures on many things in the environment Dude actually execute Ohmori NOW
Anonymous
>>51749225 It is not okay that day one patches are so common. Dev teams should not have to release a broken game and work themselves to the bone with no rest.
Anonymous
>>51749274 >unoptimized code that's an overhaul kind of thing. not a little thing.
and if the problem is based on size of area, then it sounds to me like the issue is that it's loading the entire map and every entity on it all at once instead of having a distance.
Anonymous
>>51749384 Several things clearly have a draw distance before they pop in or have a change in lod. Still, it seems it needed more work. I've noticed there's some inconsistency with how they decided to handle grass. It seems to load in from much further away in grassy areas than in rocky/desert areas.
What's really strange to me is the difference between the Japanese trailer a few weeks back and the trailers for the rest of the world / more recent gameplay preview. The Sunflora and windmill were running way better in the JP trailer. Is the Japanese trailer bullshot or is there something wrong with other versions of the game?
Anonymous
>>51749354 That doesn't happen with Game Freak staff though. it's actually one of the absolute best companies in the Japanese industry to work for.
Anonymous
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>>51749060 >Speaking of, most buildings are just menus now what do you mean
Anonymous
>>51749541 well..... in terms of not having to do crunch yeah. but Turner wouldn't have left if it was actually a good work environment lol. he was clearly scapegoated in some way.
Anonymous
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>>51749574 Turner left as he'd had an idea he wanted to dedicate more than just Gear Project-levels of staff on (or had been rejected and wanted to take the idea forward anyway). It was entirely his progression to start directing, given he'd actually done more than sat on his hole drawing little girls and monsters like Sugi did for his lifespan in Game Freak, actually making two games for Game Freak. He left a cushy stable job, to throw his balls at the wall and see could he make a hit game.
Anonymous
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>>51749456 The English team was probably given a very old, dogshit version of the game for testing/trailers. That is the only explanation
Anonymous
>>51749541 >169 employees total >Working on "triple A games" Anon this is literally the worst possible outcome, they're so severely understaffed that it's not even funny. Just for comparison, Xenoblade 3 had 311 roles with over 1462 accredited staff working on it.
My math might really fucking wonky though. My point is, Gamefreak has no right to be working on games of this scale with THAT small of a development team.
Anonymous
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>>51749704 Oh, I forgot to add that Gamefreak only has 169 staff total.
Anonymous
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>>51749117 >It’s okay if every sequel gets laggier because…it’s for kids! Anonymous
>>51749704 GF outsources and ends up with 1k+ in the credits.
Anonymous
>>51749824 >Outsourcing ALSO UNACCEPTABLE
And happens to explain a lot, considering games with a lot of outsourcing begin to look like shit...
Anonymous
>>51749060 >with like 15 second load times when switching in battle and terrastalization, also terrastalization cutscene is not skippable. The reviewer who said "15 seconds" was talking about the Terastal cutscene, which is indeed around 15 seconds long.
Anonymous
>>51749060 >Gameplay, performance issues aside, is very good. Music is also good. Heavy disagree to all of this. The core pokemon gameplay is there but it's not doing anything new and exciting. The open world looks veyr bland and ugly both level design wise and aesthetically
Anonymous
>>51749876 Wow anon I didn't know they gave you a copy of the game!
Anonymous
>>51749856 Why wouldn't the devs just not make the cutscene that long?
Anonymous
>>51749882 I could say the same to you you know
Anonymous
Anonymous
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>>51749856 >>51749899 To be fair, Dynamax's animation in full takes around 20 seconds (Based on observing
https://www.youtube.com/watch?v=JJYejApG5Vk and the time it takes from the start of the turn to when the animation fully finishes), Mega's takes around 10 (based on
https://www.youtube.com/watch?v=9v_1WNK-UAY and counting the time between the when mega stone textbox pops up and the "Your pokemon has evolved into mega x" message appears) and Z-moves... yeah. So 15 seconds is actually an improvement compared to Dynamax, especially considering it also skips Dynamax's long cancel animation whenever one gets knocked/switched out. Megas are only slightly faster.
Anonymous
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>>51749849 I know, just explaining what they do.
No in house training, low pay.
Anonymous
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>>51749901 I'm not making criticisms about the gameplay of a game I haven't played.
Anonymous
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>>51749060 >Speaking of, most buildings are just menus now Pokemon on Switch has been some real monkey's paw bullshit.
Anonymous
>>51749099 What’s the point of buying a cartridge if a significant portion of the game has to be a digital download? Isn’t that basically fraud?
Anonymous
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the only content I will consume of this is the music, which will be uploaded to Video Game Music Resources on YouTube within an hour of the game dropping, vibe to some sike Iberian beats and never think of this game again
Anonymous
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Emulation will trim some of the worst elements away. Actually paying for the game and playing on the Switch seems legit miserable The nightmare never ends
Anonymous
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AH BERRY GUDDO MISTAH MERRIKU ZIISU SHIRUS ARU HAYAI SUGIRU TOPPU NOTCHI SUKARETTO ANDO VAIORETTO RIRIISU ISU SEIFU NAO
Anonymous
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>>51749060 >Giving them a buggy version when a better one exists is bad PR for no reason. Arceus also had problems but the 1 day patch fixed a lot of things
Anonymous
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>>51749060 I think the most important takeaway is that nearly everyone who has touched the preview has said that the game is incredibly fun and a huge step up despite dogshit performance. Performance can in time be patched and worked on so I'm more interested in how fun the core game play is.
Anonymous
>>51749099 Nintendo doesn't do that.
Anonymous
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>>51749060 In-game footage from the commercial that was uploaded today definitely didn't look too good performance-wise...
Anonymous
>>51750435 >Isn’t that basically fraud? Unironically yes, but not the type of fraud that legal protections exist for. 99% of video game players are consoomers who play no more than 40 hours of a game and then never play it again for the rest of their life, so no one cares enough. Shit like loot boxes are more visible for influencers to complain about, to boot.
Anonymous
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>>51749456 maybe the game ran smooth until the language patches?
Anonymous
>>51749060 >On the plus side, they did all have fun. No shit. Dispite everything as long as those fucking morons over at GF don't change the basic pokemon formula the games will always be somewhat fun. No matter what other stupid shit they do.
Anonymous
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>>51749939 ya know, fair. gen 3 was smooth as butter for a gba game.
Anonymous
>>51749060 >whine and moan about shit performance on a budget toaster console >"oh game's fun btw" BotW chugged absolute cock at launch and still has sizeable drops, this is something you learn to stop giving a shit about when the game's good enough.
Anonymous
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>>51751398 look, given the state of my other fandoms/hobbys, I can't take that kind of thing for granted anymore.
Anonymous
>>51751405 What if the game's not good, though?
Anonymous
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>>51751416 What if I stop fucking your mom every night? If we're gonna get into what ifs then the discussion is moot. You'll either like the game enough to ignore the performance or not like the game enough to ignore the performance. Either way you'll probably be here in a month screeching like a faggot with all of the other people who think anyone gives a singular fuck about their opinion.
Anonymous
>>51749541 Love how people here cannot connect the dots between shitty labor "rights" and the games being absolute garbage.
Anonymous
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>>51751706 Enlighten me anon, I'm intrigued by this pattern you seem to have detected that I have failed to.
Mostly because some labor laws definitely have to exist for various safety and nondiscrimination reasons, and I'm more so trying to figure out which ones are failing people.
Anonymous
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>>51749060 I think I'll surely pass on this One.
Arceus gave me what I needed and for an amount of time I think I'm done with Pokémon
Anonymous
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>>51751310 This. The optimisation they actually do at Nintendo is tweaks to make a good game run better but Game Freak isn't Nintendo and if they're performing optimisation tweaks it's on a very poorly optimised game and it will be a less awful very poorly optimised game after that patch if there is going to be one. People shouldn't have faith in Game Freak after them showing countless times they're not an efficient company. I think the game looks okay though and I'm happy with the new animations the Pokémon have, but it will look terrible a lot of the time and some autists are gonna spam new webms showing off how poorly optimised it is constantly so faggots on this board should get used to it and ignore it.
Anonymous
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>>51751369 This is why I think some level of piracy is fine for game preservation. I purchased BDSP cartridges only to find out that they deliberately used a smaller memory size and then dumped around helf the game onto my storage via day one patch. Heck, the post game doesn’t exist on the cartridge.
When the servers shut down, you bet your ass I’ll pirate to get what I payed for… that is, if I even care about BDSP at that point, lol.
Anonymous
>>51749060 >nd they're almost certainly playing the release version, because it's less than a month from public release Multiple people who've played the preview say the Nintendo reps stressed that it was an early version, so much so that there was still fucking JAPANESE in it you retard.
Anonymous
>>51753029 Source? I don't remember this being mentioned in the Eurogamer review, for example.
Anonymous
Anonymous
>>51753095 PKMNCast, Jon Steinberg, and PhillyBeatzU all mention the version they played being an early one (Jon is the source of the Japanese tidbit in particular)
Anonymous
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>>51753112 Dunno who those people are, but I'll take your word for it and assume they're somewhat known among the younger crowd.