>>51765430>the game literally gives you an item that lets you flee from them. Did you actually play the game or are you bitching over nothing?I didn't interact with the Wild Area more than absolutely necessary in hopes of finding anything resembling difficulty. Needless to say, I failed.
>No it doesn't.See
>>51765408>Giving you motivation to go back and making you be careful about your surroundings is reason for them to be there.Why would I be careful about my surroundings if I have an item that makes the overleveled Pokemon not a threat?
Also would you look at that, going to the Unova route design, there's side areas in them that you need to go back to once you have proper tools. Imagine that.
>uh....yes? But it isn't a better game. That's the problem.And the same then applies to SwSh.
>You could slap it in anything in 2D too.So you're saying that regardless of the actual level design, overworld encounters is something you can slap in with zero regard to anything, ie. it doesn't in any way affect the design of the areas? Got it.