Unova:
>Only uses Unova mons until post-game, making the region feel fresh
>Introduced 156 new mons, the most out of any gen
>Has 29 routes, 21 towns, 42 landmarks
>Story that puts into question the relationship trainers and pokemon share
>Competent and memorable rivals that go beyond just being your rival, with their own fleshed-out stories and goals
>AI trainers use held items
>Didn’t introduce any gameplay gimmicks, just expanded on and refined what already existed
>Introduced Seasons into the Day/Night and Weather cycles
>Created Rotation Battles, and the ability to encounter multiple wild Pokémon at once
>Quality of life features like the merging of Pokecenter/mart, and reusable TMs, auto repel option, etc.
>Only games with a built-in hard mode for those who want a challenge
>Remains the only Pokémon game to this day so good it got a direct sequel
Kalos:
>Given one of the three KANTOOOO starters less than an hour into the game
>The only mons who received Megas are mons from previous generations
>Introduced 72 new mons, the least out of any gen
>Has 22 “routes”, 16 towns, and 15 landmarks
>” I want to destroy the world to make it beautiful”
>” Rivals”, that nobody can name, who are just walking mouthpieces there to hold your hand
>AI trainers don’t use held items
>Introduction of Digivolution which destroyed the meta until GF finally got rid of Megas altogether; not to mention it trivializing whatever “challenge” this already piss easy game may have had
>Pointless gimmicks like riding conveniently placed mons in small pre-selected areas
>Created Sky Battles (lol)
>” Quality of life” features like entire party EXP share
>Easiest games in the entire franchise
>Remains the only Pokémon game to this day so bad it didn’t even get a third version
Fuck off with your forced discord genwar. These two gens aren’t, and never will be, comparable. XY will always be known as the games that started the Downfall of Pokemon.