>>51868520Main duties:
・Creation of game models for consumer games or smartphone apps
・Creation of high-end models for video and print media
・Quality checks for in-house staff and outsourced staff, schedule management, etc. as necessary
■Details of work:
Pokemon CG At the studio, we produce 3DCG of characters for "Pocket Monsters" content, and develop digital games through the planning and production of Creatures.
Since many of the models I create as a character modeler are for Pokémon, I place importance not only on creating humanoids, but also on skills to create non-humanoids.
■Work flow:
When creating Pokemon, based on the illustrations provided by GAME FREAK, Inc., we hold detailed meetings on settings such as Pokemon colors and shapes, determine specifications such as skeletons and shaders, and then , The character modeler in charge creates a CG model.
Overview of products/services in charge:
・Production of Pokemon models/motion data for the "Pocket Monster" series
・Pokemon-related games such as the "Pokemon Ranger" series, "Pokepark" series, and "Detective Pikachu"
・Smartphone app "Odoru? Pokémon Music!" ”, ”aDanza”, etc.
・Video production for NHK “Minna no Uta”, Pokemon kids channel, etc.
・R&D for other next-generation hardware
Tools used:
・Game engine: Unity, Unreal Engine
・DCC tools: (required) Maya, Photoshop / (recommended) Substance Designer/Painter, Zbrush
・Configuration management: Perforce
・Project management tools: Redmine, JIRA, Hansoft, shotogrid, etc.
・Wiki: Confluence, etc.
■Team structure:
Character modelers, animators, and background artists are enrolled at the Pokemon CG Studio Headquarters. Among them, there are about 10 character modelers. (As of April 2022)