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Honestly they're pretty great first entries into a Gen and they kept me coming back to the series after the mediocre showing of Gen III. Gen IV managed to hone in on what made Pokémon great: the endless content and secrets and sense of discovery. All the complaints I see are non-arguments like "There are only 5 Fire-types pre-National Pokédex" or "I don't like the slower pacing" or "There are too many Legendaries" or "There are too many cross-Gen evolutions".
None of these are criticisms, they're statements that have no intelligent backing, they're placeholder emotional responses. Too many Legendaries makes the game worse? Why? "Because it cheapens them"? There were already 21 Legendary/Mythicals across previous games, this game adds 13 and Platinum makes 6 previous ones available so now I have a game where I can hunt down 19 special encounters with their own conditions and sometimes own dungeons. That's bad? That's content. Five Fire-types? Oh no, now how will I have 17 types on my team before post-game, no game has ever done this before, except the ones that allow for a maximum of 12 types across your team meaning you're always missing 5-6. There are 8 HMs so you have to dedicate two Pokémon to having HMs? You mean like EVERY Pokémon game with 5+ HMs?