>>51899212>No LoD>No baked shadows for far away buildings and terrain>No ambient occlusion so everything looks flat and cheap>No antialiasing>No anisotropic filtering>No distance fog or distance blur to hide low poly shit that is too far away for the shitty 2014 Tegra SoC>No texture compression, instead they just lower their resolutionSMAR INDIE COMPARY, PREASU UNDERSTANDO
At least they discovered normal maps for textures.