>>52113016>The Pokémon franchise is going in the wrong direction!I agree, but not because of the open world.
Open world, open map, hallway routes, I don't mind any of them as long as they're done well and filled with proper challenges. PLA & SV's worlds are ugly, barren, and unremarkable.
SV also has bosses that don't have level scaling on either side making the ability to go to any of them in any order almost pointless if you start on a mid or end game level boss then just steamroll the rest below it. Most frustratingly, this has been done before in the series. Multiplayer depending on the game can either lower overleveled Pokémon to the set level and the Gym Leader Castle in the Stadium series has the opponents' levels scaled to that of your highest leveled Pokémon if it's above 50.
For me, what's making Pokémon go in the wrong direction is the art direction where style and character designs are an inconsistent eyesore, the music which is nauseating, repetitive, and even more incoherent than the art, and the gameplay where it's a constant tug-o-war over what can carry over, what gets improved, what gets worsened, and what gets removed entirely along with the lack of difficulty and variation of what does remain of it.