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Quoted By: >>52119379 >>52119513 >>52119541 >>52119612 >>52119637 >>52119934 >>52120378 >>52121206 >>52121249 >>52121737 >>52122729
I dont really get how you are supposed to progress through the game, i thought it was gonna be related to proximity, checking wild pokemon levels and obstacles that needed to be climbed or surfed through, however, this is barely ever the case. I just beat whatever i find using strategy, even if i'm not supposed to beat it yet, and then the lower level battles i just end up doing them too late and suck. The challenge from being underleveled is fun, but it makes the overall experience inconsistent, i'd prefer being slightly underleveled in all matches if possible.
>Encounter Great Tusk
>Team is below lv 30, havent battled a single route trainer
>Unable to see its level
>Destroys my team
>Realize that it cant OHKO clodsire
>Use yawn next try
>Spam Lunge with Lokix to lower attack
>Kilowatrel (or almost any other flying type) solos
>2nd phase
>realize that i'm not supposed to battle this thing when partner was lv 45
>Beat it anyways
>Somehow the gym and the team boss literally next to it are lv 30 and 20 respectively
>Same thing for Tatsugiri who is just above these, partner was level 55
>Manage to defeat it using arboliva for first phase, 2nd phase i manage to hit a salt cure and win
Scaling is not so hard to implement, the game is tracking in what order you are defeating everything anyways.
>Encounter Great Tusk
>Team is below lv 30, havent battled a single route trainer
>Unable to see its level
>Destroys my team
>Realize that it cant OHKO clodsire
>Use yawn next try
>Spam Lunge with Lokix to lower attack
>Kilowatrel (or almost any other flying type) solos
>2nd phase
>realize that i'm not supposed to battle this thing when partner was lv 45
>Beat it anyways
>Somehow the gym and the team boss literally next to it are lv 30 and 20 respectively
>Same thing for Tatsugiri who is just above these, partner was level 55
>Manage to defeat it using arboliva for first phase, 2nd phase i manage to hit a salt cure and win
Scaling is not so hard to implement, the game is tracking in what order you are defeating everything anyways.