>>52126793>MewoscaradaProtean nerf kneecaps it from the word go but it still looks very usable. Flower Trick is strong (even if it's balanced out by Grass having a fuckton of resistant types) and it gets both spikes and U-Turn to play mindgames. Play Rough might also let it trickydick it's way around some bad matchups, like Bug Types. Like Greninja it's got a 99% to be ass in Doubles, though
>QuaquavalVery solidly OU material. Aqua Step+Close Combat is a scary as fuck combo coming off of base 123 attack and moxie, so gaybird is gonna snowball hard if given the chance. Viability in Doubles is iffy, single-target damage specialists usually don't get much mileage but it has decent bulk for its archetype and a decent type to contest both the Rain AND Sun teams that're gonna be everywhere, so it might rise as a usable but niche breaker in the early stages of the format before falling off post-Home/DLC mon injection
>Skeledirgeehhhhhhhhhhhhhhh. It's my favorite of the 3 but the writing's on the wall, it's a slow defensive wallbreaker with a really shit defensive type. GF at least seemed aware of it's flaws and gave it a fuckton of tools that most any defensive mon would die for (consistent recovery in Slack Off and Unaware chief among them), and Torch Song seems like a nightmare for slow bulky cores to effectively deal with, but it's typing is unfortunately far too fallible for it to see high-level OU success (I can definitely see UU though). It might find some success on early-TR Sun team hybrids in Doubles, but it's speed isn't specialized enough for it imo so it's probably gonna be niche.