>>52125450It's a different take from the mainline games. So if you're into the nostalgia of Kantoooo and Poke-Japan (minus PLA), they did a complete 180 degrees to this.
Good game? It has enough content for around 100 - 200 hours of gameplay - from the story to collecting everything; (PLA still counts as a sub to the main line) Pretty sure they've used DLCs as a way to cut content and make players play the game for a longer period of time by releasing updates, extending dev time for them, and making the game relevant beyond a weekend binge.
Worth Playing? It's a big, big departure from the linearity of Hoenn onwards to Galar's hallways. (Kanto and Johto gives you some level of exploration with battling 3 gyms in any order you wish).
The thing with 3d open-world games is that it lessens the allowable puzzles one can do in 2d (Rocket bases with arrows, ice sliding puzzles, gym puzzles like Sootopolis City's etc.). Though I would feel that having more puzzles than just a repeated style of attaining 18 badges would work.
The biggest downside of this is that with an open storyline - doing all tasks seemed repetitive than a handholding we're all used to the past 25 years. The openness makes it feel that you're losing the climb towards the climax of reaching the legendary, beating evil organizations, or even succumbing to a gym leader like Whitney with a limited choice and availability of Pokemon around you. That's the exchange across the explorative aspect.
All in all, yeah it's worth especially it's a big big departure from everything we're used to. You can practically call this a new generation game addressed to Gen Z's than the original fans. Yet, with the avenue of DLCs - the potential to add content as we go thru this generation is something I'm hoping on.
Graphics wise - not the best; "prease understand small indy company"
Oh... and bug typing gets nerfed big time in this generation because of their Pokemon choices. I hope they rectify that in the DLC